AI Insights · Timothy · April 2022
Top 5 Gacha Games on iOS in the US: Q1 2022 Performance
Discover the performance trends of the top 5 gacha games on iOS in the United States during the first quarter of 2022, including weekly downloads, revenue, and active users.
The first quarter of 2022 showcased some intriguing performance trends for the top 5 gacha games on the iOS platform in the United States. Here, we delve into the weekly downloads, revenue, and active user metrics for these popular titles. The data provided comes from Sensor Tower, where more detailed insights can be found.
Genshin Impact: Natlan Launch saw notable fluctuations in its weekly revenue, peaking at around $5.3M in the first week of January and ending the quarter with $4.8M in the last week of March. Weekly downloads experienced a moderate decline from 94.6K in early January to 51.7K by the end of the quarter. Active users remained relatively stable, starting at 1.05M in January, dipping in February, and closing March at 928.6K.
Rise of Kingdoms experienced steady weekly revenue, with a notable peak at $2.3M towards the end of January. The game’s weekly downloads saw a sharp decline from 176.1K in early January to just 20.7K by the end of March. Active users peaked at 412.7K in late February but decreased to 328.7K by the end of the quarter.
MARVEL Strike Force: Squad RPG maintained consistent weekly revenue, starting at $2M in late December and dipping to about $1M in early March before recovering slightly to $1.4M by the end of March. Weekly downloads dropped from 38.8K in early January to 16.1K by the end of March. Active users also saw a decrease, starting at 182.7K and ending the quarter at 162.2K.
Puzzles & Survival showed steady weekly revenue throughout the quarter, peaking at $1.6M in late January. Weekly downloads decreased from 44.4K in early January to 32.3K by the end of March. Active users remained mostly stable, starting at 113.8K and closing the quarter at 107.6K.
Top War: Battle Game had consistent weekly revenue with a peak of $1.4M in mid-March. Weekly downloads saw a significant drop from 47.4K in early January to 30.5K by the end of March. Active users fluctuated, starting at 67.9K in early January, peaking mid-quarter, and ending at 41.6K.
These trends highlight the dynamic nature of the gacha game market on the iOS platform in the US. For more detailed insights and data, visit Sensor Tower.